In this project, you will make a sculpture that starts with a scan of a real object to make a 3D model. After scanning and putting that file onto your computer, you will then transform that model digitally, make plans, then cit and assemble the sculpture from cardboard.
Conceptually, think about how the processes of scanning, warping or scaling, transforming into low resolution polygons, and rebuilding out of a disposable material like cardboard affect the ideas and contexts of the object you selected to start with. Look at these examples from Joseph DeLappe:
From: https://www.delappe.net/low-polygon-sculptures
This artist chose to represent objects that relate to liberty, the USA, and war. How does the scaling, digitization, and transformation into polygons contextualize the objects and lead the viewer in thinking about the work?
Look at these works by Robert Lazzarini:
While these works are not made from cardboard, how does the digitization and skewing contextualize these objects?
In your project, you will pick an object, scan it with Polycam or using some other form of 3D scanning. Manipulate the object digitally either by scaling or skewing or combining, “slice” the object with “Slicer for Fusion 360, and rebuild the object out of cardboard.
You have 2 choices of how to do this, you can either work as a team and do one large sculpture, or work individually on your own object. If you work together, you will be focusing on making a large sculpture. If you are working small, you will focus on making the object and coating it with another material, such as plaster, cement, or other textures.
Schedule:
Week 1- Pick group or individual project, pick object, experiment with scanning, attend workshop if you can on Nov 5 at the MIX
Week 2- Get scan onto computer and distort, skew and input into slicer, start work on test build
Week 3- Start build while also using test build for testing finish
Project due on exam day- December 12- 1:30
Software: